Entry tags:
✘ HOUSING
ıllıllı CHARACTER HOUSING ıllıllı In addition to their new network devices and their prized possession, characters will also arrive into the Svelte simulation with a slim, holographic keycard bearing a room number and the name of one of two establishments: either the Proxy Hotel or the Qubit House. Addresses and directions to both these locations can be found through accessing the directory in the device or by asking any of the NPCs. Characters will find that they've been assigned to share rooms with another recent arrival, even though they may be a complete stranger. While nothing restricts a character to staying in this assigned lodging, those who choose to will find that they are safer from random glitches, as if these two locations have been mostly "completed" by the developers and are therefore less prone to being changed (though not immune). Each of the provided rooms follows the same basic layout: two double beds, a separated bathroom (bath/shower divided from the toilet area), a desk and chair, a seating area with a sofa and table, a chest of drawers and a large armoire. All of the rooms have a generous window overlooking the city, though it's impossible to escape the neon theme even indoors, as the units often incorporate it into the lighting and accents. Stylistically, the design leans toward a more minimalistic, slightly industrial vibe. Additionally, characters will occasionally find booleans in their rooms — the rare Svelte currency that's separate from the fictional credits system the city employs, and the ones which seem to have effect on the basic structure of the simulation itself. ıllıllı PROXY HOTEL ıllıllı FIRST FLOOR
SECOND FLOOR
THIRD FLOOR
ıllıllı QUBIT HOUSE ıllıllı FIRST FLOOR
SECOND FLOOR
THIRD FLOOR
ıllıllı INDIVIDUAL PLAYER HOUSING ıllıllı
NAVIGATION ➤ |