datamods: (Default)
dataBURST Mod ([personal profile] datamods) wrote2020-11-02 05:47 am
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✘ CANON UPDATES & BOOLEAN REDEMPTIONS

ıllıllı CANON UPDATES ıllıllı

Updating A Character

If you would like to change your character's canon point, please fill out this form with the requested information and leave it as a comment to this post. Please note that canon updates are treated the same as applying from new canons, in that the canon point must have been "out" for at least 1 month before they can be updated. As always, please be considerate of spoilers when interacting with other players.

For characters ICly, it is very similar to an in-game death experience: they will feel themselves dissolving from the Svelte world and be subjected to the alarming sensation of being deconstructed atom by atom. Characters returning to their native worlds may retain some vague impressions of the Svelte world, but not so much as it would change their actions (that is, you can't use them to make the character an AU version and branch off to a different canon path). For most, it will seem like a vague dream or a very unusual sense of deja vu.

Upon re-materializing inside the simulation after 24 hours, characters will have all their memories of their previous time in Svelte in addition to their new memories.

(If you require a canon reset, or wish to regress your character to a previous canon point rather than a later one, please contact the mod for approval first.)



ıllıllı BOOLEAN REDEMPTIONS ıllıllı

MAKING A REQUEST

Players who would like their characters to either acquire an item from their world, or who wish to permanently retain a change to their character (new ability, new appearance, etc) can spend the special, very rare currency called Booleans. These are IC tokens that are distributed only through in-game events, and below is a breakdown of the costs associated with each type of redemption.

Please note that these redemptions are for "extra" or "bonus" perks that players wish their characters to have. If a character requires specific resources from their worlds for their health or well-being, those items do not have to go through this process. Further, boolean redeems are not the only way certain effects or regains can be achieved — they may also appear as special plot events from time to time.

SPECIAL NOTE: Characters may give their booleans to one another, however a character who disappears due to a drop, etc will not leave their otherwise ungifted booleans behind. If your character is giving their boolean(s) to someone else, please drop a quick note of it here so that my spreadsheet can be matched accordingly, thank you!

This page is for submitting redeems/gains only — if you have questions about regains, including if you want your character to acquire something in-game that is not covered by the list below, please direct them first to the FAQ so other people can find the information as well, thank you!


TYPES OF AVAILABLE REDEMPTIONS

[ A ] GAIN EXTRA ABILITY/POWER/SKILL (TEMPORARY) 1 BOOLEAN
Character gains an ability (either from another character with their player's permission) or simply spontaneous, lasting the player's choice for duration (max 2 weeks). Good for plot/CR enhancement! All gained abilities still subject to power nerfing rules (no breaking the simulation, etc).


[ B ] 1-2 PERSONAL, NON-MAGICAL ITEM(S) 2 BOOLEANS
Items such as non-powered weapons, books, clothes, household articles, general sundries or supplies, ordinary possessions (canonically theirs or otherwise), etc.


[ C ] PERMANENT PHYSICAL CHANGE (MINOR) 2 BOOLEANS
Affect most superficial characteristics: hair/eye colour, height/weight, distinguishing features, etc - also includes the ability to turn this change on/off at will. (Permanent meaning the ability does not disappear, not that it must always be in use.)


[ D ] 1 MAGICAL/CUSTOM/SPECIAL ITEM (SMALL) 3 BOOLEANS
Powered weapons, special artifacts/talismans/etc, (canonically theirs or otherwise). May also include small (non-sapient) pets/companions/etc which were not brought in with the character. Size limited to something reasonable carriable.


[ E ] GAIN 1 NEW ABILITY/POWER/SKILL (PERMANENT) 3 BOOLEANS
Character permanently gains an ability (either from another character with their player's permission) or simply spontaneous. All gained abilities still subject to power nerfing rules (no breaking the simulation, etc).


[ F ] PERMANENT PHYSICAL CHANGE (MAJOR) 3 BOOLEANS
Change of species, additional limbs, anything that would render the character looking like another person (so full body disguise, etc). Also includes the ability to turn this change on/off at will. (Permanent meaning the ability does not disappear, not that it must always be in use.)


[ G ] UNLOCK PRIVATE CITY LOCATION 4 BOOLEANS
Characters will discover/be led to a hidden location within the simulation. This may be something that has been custom-generated for them, or a location (partially) from their own world that has been modified into the simulation. Only characters who have been granted permission by the founder may access the location.


[ H ] 1 MAGICAL/CUSTOM/SPECIAL ITEM (LARGE) 4 BOOLEANS
Large items requests (magical/powered or non) such as vehicles, large (non-sapient) pets, high-powered artifacts/objects with significant reach in their effect, etc. For anything larger than a standard automobile, please let the mod know ahead of time as some items of this category may need to be scaled/modified to prevent game breakage.



NAVIGATION ➤

senseloss: (don't walk away)

[personal profile] senseloss 2021-04-05 08:15 am (UTC)(link)
Player Name: Solstice
Preferred Contact: darkersolstice#9463

Character Name: Coda Sinneslöschen
Item/Change Requested & Cost: GAIN 1 NEW ABILITY/POWER/SKILL (PERMANENT) > 3 Booleans (Note--contains two separate innate changeling abilities nerfed at time of app, per discussion on Discord)

Description: Note, both these abilities will only be used with OOC consent.
Moonborn kith blessing: Coda, as someone who was made an instrument of torture by their Keeper, has the ability to inflict mental anguish in a form that may resemble a mental breakdown on others. This may resemble a lingering bout of paranoia, depression, megalomania, even hallucinations and other psychoses. The effects last for a few weeks at a time, while Coda suffers from a weaker form of the same mental anguish for a single week. Those with psychic defenses may be resistant to this power.

Pledge sealing: One has to watch what one says around changelings; they have the ability to bind people to their promises. How it works is that if a changeling hears someone state something affirmatively ("No matter what, I'm going to win that competition!") or as an oath ("I promise I'm never going to lie to you again!"), they can call the Wyrd, the active force of fate, to witness that statement. Once the pledge is sealed, if the promise is broken, the person who made it suffers a minor misfortune chosen by the one sealing it (Coda), and they also know that the seal has been broken. Example penalties from the book include:
• One point of bashing damage (read: a minor bruise)
• A one-die penalty to all rolls for one scene
• A two-die penalty on a specific Skill for one scene
• A three-die penalty for one specific roll
• A minor supernatural effect (character’s reflection faces the wrong way, character causes milk to spoil, cats scratch or bite the character, etc.) for one scene (let's be real, this is the kind of thing I'd be doing to people most often)

When creating a seal, the changeling can also strengthen it. Doing so requires spending a Willpower point as well as a Glamour point. If the character does this, the player can levy a more stringent penalty for breaking the seal, including:
• One point of lethal damage (an actual physical wound)
• Three points of bashing damage (a significant bruise)
• A two-die penalty on all rolls for one scene
• A three-die penalty to all rolls with a specific Skill for one scene
• A five-die penalty to one specific roll
• Use of one of the changeling’s Contracts on the target, activated when they break the seal. The player rolls to activate the Contract and notes the successes; the effect applies when/if the subject breaks the seal.

A seal is broken when the subject either attempts to fulfill the promise and fails or becomes incapable of doing so. For example, someone saying “I’m going to kick his ass” would fail to fulfill this promise if he picks a fight with the other party and loses, or if the other party were to die before the fight happens. If the subject had said, “I’m going to kick his ass if he doesn’t leave my sister alone,” the subject is under no compulsion to start the fight if the other party does, in fact, stay away from the sister. If, however, the other party dates the sister and the subject makes no attempt to fight him, he breaks the seal and the consequences apply.

Voluntary?: Yes
Booleans Remaining: 0
Edited (Formatting for clarity's sake.) 2021-04-05 08:16 (UTC)