datamods: (Default)
dataBURST Mod ([personal profile] datamods) wrote2020-11-02 11:57 pm
Entry tags:

✘ CALENDAR & PLOT SUGGESTIONS

ıllıllı GAME CALENDAR ıllıllı

JUNE 2021
SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY
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RESERVES OPEN +
ACTIVITY CHECK STARTS
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ACTIVITY CHECK ENDS
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APPS OPEN @ 12:01PM (ET)
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RESERVES EXPIRE @ 11:59PM (ET)
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APPS CLOSE @ 11:59PM (ET)
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JUNE EVENT & MINGLE LOG
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ENABLE ME PLZ! WANTED POST
+ CR MEME
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JULY SYNOPSIS POST
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ıllıllı EVENT SUGGESTIONS & PLAYER PLOTS ıllıllı

Event Suggestions & Player Plots

If you have an event suggestion, are interested in running a game-wide player plot, or are looking for a plot involving NPC(s) on an ongoing basis, please comment to this post. You don't need to lay out every detail of the plot at this stage — usually 3-4 solid sentences will suffice, just to give an idea of the impact and theme.

Please try to give at last a week's notice if the event/plot is time sensitive (for example, if you want it to start/end on a specific day). Most events/plots should have an accompanying OOC post made ideally a few days in advance of the plot starting, especially if there's any kind of signup aspect.

Once you're ready, fill out this form and comment below. Comments are not screened.




NAVIGATION ➤

zunge: (on this occasion it's not true)

[personal profile] zunge 2021-06-09 05:10 am (UTC)(link)
Player Name: Numi
Plot Summary: An officially organized scavenger hunt. Admins divide up all the PCs into several loose groupings, and everyone needs to work together to collect and turn in a wide array of items on a list. These could range from innocuous (bubble gum wrapper! toilet bowl seat!) to unsettling, high stakes or dangerous (severed toe, large blood sample from a PC, poisonous snake or just animals that are annoying or risky to deal with, etc). You can even have items for which multiple interpretations are allowed or which are exclusive items that belong to PCs so there's only a limited number of teams that could turn it in. Characters can get items back at the end, of course. Characters can also create items that don't already exist, and trade for items their team needs. There's a lot of flexibility to make this as silly, fun or dark as you like.
Character(s) Involved: Everyone.
Outcome: Prizes for participation, for the team that has the most collected, and perhaps also special prizes for certain hard to find, high stakes, or thematically disturbing items turned in.
Timing: To give characters enough time to play this stuff out, you could have it run in the background for a month or two.
Resolution: Just decide on an IC deadline, and reveal the prizes after X amount of time.