datamods: (Default)
dataBURST Mod ([personal profile] datamods) wrote2020-11-02 01:43 pm
Entry tags:

✘ FAQ

ıllıllı FREQUENTLY ASKED QUESTIONS ıllıllı

[community profile] databurst is a panfandom jamjar game set in the computer simulation of a futuristic neon city called Svelte, with themes broadly drawn from sources like The Matrix, Star Ocean, and various cyberpunk series. The setting aesthetic could be summed up as "what if M.C. Escher was obsessed with neon and wrote programming code".

Svelte is a city in constant physical flux. Events happen in the form of "code updates", resulting in everything from Escher-like architectural shifts to manifesting or changing abilities to memory shenanigans. The exact nature of the characters' presence in the program is an ongoing mystery, as are the intentions of the programmers introducing each update.

Check out the full Game Premise page for more information.

If you have any questions about the overall setting, the gameplay mechanics, or other general inquiries that aren't covered by the information below, please address them to this post.


ıllıllı OOC: APPLICATIONS & ROSTER ıllıllı

Character Limits

Players are limited to playing any two characters at a time and which cannot be from the same fandom. There is a total game character limit of 80 characters, of which no more than six can be from the same franchise in play concurrently.

A franchise is considered an umbrella for all media types of that fandom. For example, a Marvel cast cap means you can have up to 6 characters between the MCU, the TV series, and the comics. Similarly, all iterations of Final Fantasy would fall under the same franchise cap. This also includes adaptions of media if there are only contextual differences between the two, for example as with Mo Dao Zu Shi and The Untamed.

The current character count, and any canons at or nearing cap, can be found on the Taken Characters page.

ACCEPTABLE CHARACTER TYPES (click to expand)
The following types of characters are accepted at this game:

  • Canon characters from any media, provided it has an English translation.

  • Original characters (OCs) from fully original universes.

  • CRAU characters (characters coming in with memories/experiences/changes from anther DWRP game) with the caveat that they cannot have been written as an AU of that setting. For example, a game where Dean Winchester arrived into the Pokémon world and became a trainer is fine, but a premise where he was always part of that world would not be. CRAU characters may arrive with any physical changes, abilities, and possessions they had in their previous game (within reason - no bringing space ships, etc).

  • Fandom OCs on a limited/case-by-case basis, provided they do not have significant ties to canon characters (no illegitimate children, surprise spouses, etc). A fandom character can also not supplant a canon character's role in a given canon.
Multiple versions of characters from differing media are accepted provided they are distinct enough; contact the mod beforehand if you are unsure.

Silent or malleable protagonists such as Commander Shepard (Mass Effect), Dragonborn (Skyrim), the WoL (FFXIV), etc are allowed, one per fandom. Any application for such a character should outline as much of their 'path' as possible (such as whether they went the paragon or renegade route, any major outcome-altering decisions made, etc).

Characters who are non-humanoid (inorganic/incorporeal/animal/alien/robot/etc) are allowed to retain their original forms as long as they can reasonably interact with other characters and the setting. Incorporeal characters (spirits/ghosts/etc) will be given a corporeal body upon arrival. Sentient animal characters are allowed as long as they have the ability to communicate with others. Large scale characters may keep their original size as long as it is not setting disruptive. (For example: Transformer ~25ft, yes. Godzilla ~300ft, no.)

Minor characters (characters with limited roles in their canon) are appable as long as they demonstrate a discernible personality. As a general rule, an application for a minor character should not consist of more than 50% headcanon.

INELIGIBLE CHARACTER TYPES (click to expand)
The following character types are not allowed:

  • AU versions, such as genderbends/Rule 63 characters, or canon variants that are not the main rendition

  • "Road not taken" characters (a canon character extrapolated through non-canon events) or aged-up versions

  • Historical/mythological figures or real life persons, unless there is an adaption of that person from a fictional canon (Hades from Disney is eligible, the actual Greek god Hades is not).

  • Parody or "crack" versions of canon characters (Abridged, etc), or versions of characters taken from fan-created universes (whether creator sanctioned or not).


CHARACTER COMPANIONS/PETS & LARGE CHARACTER POSSESSIONS

Characters with companion pets/partners/etc who do not meet the standard for being individually appable may have them brought along. Alternatively, there are some game mechanics which may allow your character to acquire them later on.

For with multiple companions/pets that also possess their own abilities (for example, Pokémon, Personas, etc) they may be limited in number, and will face the same power nerfing regarding tech manipulation and reality warping as characters. Exceptionally large companions may need to be reduced in size if they would be setting-disruptive. If you are unsure, please leave a comment on this post or contact the mod.

For characters with large possessions such a vehicles/etc, they generally cannot be brought into the game with the character and will need to be reclaimed using boolean redemptions. As general rule, anything larger than what can be held should be regained after the character is in game. The exemption for this are items which are critical for the character's wellbeing/functionality (for example, a wheelchair).

New Canons

Players may app from a canon so long as it has been in (wide) release for at least one month. For recent canons, please be considerate of your fellow players and include spoiler warnings on your application and in your posts/threads where applicable.


ıllıllı OOC: GAME MECHANICS ıllıllı

The SVELTE Simulation & The Developers

The city is a complex program built on an unknown platform. There are hallmarks of it being a "work in progress" rather than a finished product all over the place: sometimes things just plain stop working, or loop indefinitely, as if the code is still full of bugs that are being worked out. Additionally, new code is constantly being introduced, and we've all seen what happens when content is released untested...

The developers are a mysterious group of programmers who are apparently working on the SVELTE simulation in real time, even as the characters are trapped inside the simulation. Whether these developers are aware that there are real people, or at least their consciousnesses, now integrated into the code... no one knows for sure. In any case, it doesn't seem to affect the work they're doing. Efforts made by characters to contact this outside world go unanswered... for now.

POWER NERFING
Character abilities are only minimally restricted in game, and those limits are mostly focused on two areas: technology manipulation and reality bending/non-linear travel.

For technological characters, they will find that their skills cannot affect the base framework of the Svelte simulation. Some characters may be able to pick apart pieces of the program and use it to manipulate their surroundings, so long as it isn't game disruptive. For example, Tony Stark may decide he wants to rewrite his apartment to the top floor of the building he's in because it's got a nicer view: yes! But recreating the entire Avengers Tower, no. Please note that these type of setting manipulations are NOT restricted to only characters who are technologically proficient in their canon — there will be events which give non-tech-aligned characters the same kinds of opportunities.

For reality bending characters — that is, characters who can literally manipulate the fabric of the world, or those who can teleport etc, will find that their sphere of influence only works within the confines of the Svelte simulation. So a character who can travel through shadows will retain that ability, but it will only work within the city limits, it will not allow them to "exit" the city setting. The same applies to characters who are able to communicate with others using metaphysical means like telepathy — this will work, but only with other characters in game, not anyone back in their own worlds.

For the most part, we leave power nerfing to player discretion. See the section below on Building and Property Damage regarding destructive ability limits.

GLITCHES & CODE MODIFICATION EFFECTS
Glitches are the effects on the city and the characters that happen due to the outside world programming team uploading new code to the Svelte simulation program. For those familiar with the RP term, many effects are "curse-style" as have been done in other games. Sometimes these effects are benign, and sometimes they are actively challenging for the characters. These effects often impart temporary changes on a character: they might find themselves in possession of new skills or abilities, they might find their physical forms have changed, their memories or emotions might be affected... each code revision brings the unexpected.

The city itself is often affected just as much as the characters. That favourite coffee shop of yours is now a tattoo parlour! You go to sleep in your apartment on the East Side and wake up now living on the waterfront... yay upgrade? The game is designed to give players fair leeway in controlling the glitches, especially the environmental ones, that their characters encounter. There's no need to confirm with the mod for most changes of this type.

Code Modifications are intentional (and sometimes unintentional) character-generated changes. While the code framework of the simulation is completely unfamiliar to all characters, it is possible to tweak small bits of it to produce tangible effect. Most have simple "cantrip" style effects, such as modifying physical properties like temperature, colour, and measurements of objects, creating small illusions or manifesting short-term changes onto their own appearance (hair colour, clothing, etc). Larger effects (anything larger than a truck, for example) can be coordinated when characters work together to increase the range or scope of the changes.

These effects last for 72 hours or less before reverting back to "default". Longer or permanent effects can be "purchased" with Booleans.

These kind of code-wrangles are not limited to characters who are technologically savvy in their canons. Even those without a tech background will find that something about the code that just makes sense to them. Perhaps it resembles a musical scale that they're familiar with, or is structured just like a spell they're used to casting.

MAGICAL AND METAPHYSICAL SENSES
Characters who possess extrasensory abilities, specifically those with the ability to sense something about other people, will find these senses constantly confused. With no apparent rhyme nor reason other characters may register normally, or may have their perceptions heavily distorted — sometimes they will feel "real" in the sense that they are not part of the simulation, but other times they will be indistinguishable from their digital surroundings. This abnormality affects all characters with such abilities, with a frequency that is determined by their player.

BUILDING & PROPERTY DAMAGE
Since most character abilities aren't heavily restricted, and with the opportunity for characters to pick up new powers from time to time, building and property damage is almost inevitable. The good news is that since the Svelte simulation is a constant work-in-progress on the programmers' side, there's always a backup somewhere in the cache!

Players are free to let their characters damage or destroy city property if they wish, with two caveats: it cannot affect other characters or their possessions (including their housing) without the other player's permission, and if the destruction is going to encompass an area larger than a city block, please give the mod a heads up first.

CITY NPCS
The general information on the city NPCs can be found on the Setting page. Players may affect up to 20 NPC avatars at any given time, for anything from mind-controlling them to killing them. If they try to extend their influence beyond this number, they will find the first group "waking up" and going back to their pre-programmed routines. NPC avatars who are killed respawn within 24 hours, evidently unharmed and with no memory of what occurred, which means they can't hold a grudge... probably.

If you would like to organize a plot or event where a large number of NPCs are affected, please bring it over to the Plot Suggestions page.

DEATHS & RESPAWNS
Characters who are killed by other characters, or by the effects (directly or indirectly) of the glitches will respawn in 24 hours. Players may decide whether they respawn fully healed, or still bearing injuries corresponding injuries from the incident. While they won't sense time passing while they're dead, they will remember strange sensations, like they were being dismantled piece by piece.

For characters who are killed three or more times, be sure to inform the mod... there are IC consequences!

NETWORK, COMMUNICATIONS & LANGUAGE
The basic network information is located on the Setting page, but below are some specific points of interest.

NETWORK DEVICES
Network devices support text, audio, photos, video, web browsing (for all that is useful in Svelte) and come pre-loaded with a host of generic apps one would find on any smartphone (calculator, calendar, notepad, etc etc).

USER IDS
Characters can create and change their own usernames (or create secondary ones) for their network ID, however sometimes the network interferes with adding or editing, so some characters may get unwanted ones (and often humorous) ones. Basically, if you want your character to be able to pick their own, that's fine, if you'd rather assign them something they'd dislike or be embarrassed by, go for it!

LANGUAGE TRANSLATION
Characters are in luck: the Svelte program comes with universal translator protocols! Which means that all characters will be able to read and write in a common language (or rather, will see a common language translated to their dialect of choice). There are exceptions: much of the signage in Svelte resembles known languages, but is actually nonsense.

For example, a particular sign might look like Cyrillic, but someone who can read Cyrillic alphabets will be like "wait, those aren't real letters..." More information about this effect and how it affects the city can be found on the Setting page, under the "LANGUAGE & SIGNAGE" section.


ıllıllı IC: CHARACTER KNOWLEDGE ıllıllı

Do characters know they're in a computer simulation?

They do! In addition to many visual cues that can be found all over the city (for example, sometimes buildings just... don't render, leaving them as wireframe models, etc), their new network devices contains a "starter file" introducing a theoretical user to the "SVELTE City Simulation".

What's happening back home?

That's the more mysterious part, because no one seems to be able to answer exactly what part of characters has become trapped inside the program. Have their minds been uploaded, making them simply digital copies of the real person? If so, what's happening to their bodies? Alternately, did they somehow physically get transported inside the simulation? Characters will discover compelling evidence for both cases, but neither is a particularly reassuring option...

Who are the developers running this place? Can my character contact them?

At this time, nothing is known about the developers other than: they are actively working on the SVELTE program as it's live, and there's more than one of them. All attempts to contact them using the in-simulation network has failed to date! But that could definitely change in the future.

Does my character still require food/drink/medicine/basic care? What about canon-specific resources?

One of the pieces of evidence that characters may have a physical aspect trapped in Svelte is that they still require physical upkeep on themselves! They will still feel hungry and thirsty, they will still get tired and need rest, they will feel pain and bleed if injured (unless they don't naturally do these things, in which case, lucky them!)

If a character requires a specific resource from their world (food/medicine/etc), please leave a request on the FAQ page and a solution will be worked out. In some cases, the substance may simply appear randomly within the city, and other times it may be a side effect of a glitch.

My character wants to leave the city and explore!

Characters are free to explore every corner of the city, from the towering skyscraper heights to the sewers that run below the streets, but if they try to pass the borders, they are stopped by an invisible barrier called the Firewall — exactly like in a video game where you can't progress past a collision object. No amount of force or tampering will change this barrier (which may inadvertently make a helpful target if a character really needs to vent).

As the game progresses, there may be special mod events which expand Svelte's borders, so stay tuned...

My character is a computer genius/hacker/technopath/etc, can they escape?

Unfortunately not! See the above section on Power Nerfing. Technological characters are unable to affect the basic framework of the simulation, regardless of their skill level.

My character has the ability to alter reality, can they escape?

Nope! See the above section on Power Nerfing. Reality warping characters will find their abilities limited to within the simulation's constraints.

My character wouldn't stay in the housing/rooming situation they were given — can they relocate?

Yes! Characters are automatically given paired rooming assignments when they arrive, but they are in no way restricted to them. While they would not be able to occupy other rooms in the Proxy Hotel or the Qubit House (OOCly this is for housekeeping, but ICly the NPCs will evict them if they try to change rooms), they are free to move wherever they'd like within the city's limits, whether alone or with others.

That being said, both the Proxy and the Qubit have a measure of safety from random glitches as they are mostly "completed" locations in the simulation programming, so characters who choose to stay at these lodgings will notice that they're affected less often than those living elsewhere in Svelte. Additionally, there is a higher likelihood of stumbling across Booleans at both location than at random housing throughout the city.

What about character's existing technology? Does it still work?

Yes! All items that are brought along with the character continue to function as normal. HOWEVER, they cannot communicate with the world outside of the simulation. So a character's cellphone could still be used to call another in-game character, but could not call across universes. A laptop will still connect to the internet, but it will be the in-game internet that's full of gibberish — can't email home and explain that you're stuck in a computer program.

What are Booleans and what are they used for? How do I get them?

Booleans are a special type of game currency that have both IC and OOC uses. Specifically, they're for giving characters access to extra items from their own worlds, permanently affecting their in-game avatar appearances, unlocking customized city locations to explore, or gaining new skills, powers and other abilities.

There are two ways to achieve this: characters can either choose to visit The Candy Store, where the proprietor will exchange the Booleans for the requested item/change/etc. Alternatively if player wants their character to be surprised/unaware of the change, it can be done strictly OOCly; the redemption costs are the same either way.

Booleans are only acquirable through in-game events where certain prompts will result in characters finding some. Other times, the mod will use an RNG to distribute them as randomized discoveries via IC Inboxes. A full list of Boolean redemptions can be found on the Updates/Regains page.

Why do I have to pick a prized possession? Can it be anything?

FOR REASONS (also because the mod is maybe slightly evil).

The character's prized possession can be any inanimate object that they feel a strong emotional attachment to. It does not need to be "valuable" or "rare" in a conventional sense, as long as it holds some special meaning (good or bad) to the character. This could be an item that the character no longer possesses themselves — for example, something they gave their partner a long time ago — or perhaps a childhood keepsake long lost to time. As long as it's a tangible object that can be held, it would count (so no tattoos, etc.) A living being (companion, pet, etc) cannot be designated as a character's prized possession.

If the item in question was damaged or destroyed previously, characters can find that it's been inexplicably restored when it appeared in their possession (though it may still bear some evidence, if you prefer — a photograph that was destroyed in a fire may be restored, but still have some singed edges, etc.)

As a player, how much freedom do I have over my character's interactions with NPCs/glitches/daily life?

A lot! The intention of this setting is to allow players to generate their own setting interactions without extensive mod oversight. Feel like having your character suffer the effects of a random glitch? Go for it! Need to NPC a shopkeeper for a thread? No problem! Want your character to discover the code string that makes the perfect soufflé? It's all yours.

This isn't to say you can't ask the mod for guidance if a situation comes up, of course! But a good rule of thumb is that as long as you're not impacting other characters without their players' permission, and it's not going to impact the IC setting in a major way, it most likely does not need mod "approval".

I have a question that hasn't been answered yet...

Go ahead and ask it here!

PREVIOUSLY ASKED QUESTIONS (click to expand)
  • Coming soon...




Last Updated: 05/07/21
Latest Revision: Added sub section for Previously Asked Questions, still updating from this post

NAVIGATION ➤

psychometries: (Default)

[personal profile] psychometries 2021-02-17 05:32 pm (UTC)(link)
hi modli! :) sorry if this is a silly question, but would cal be able to find any memories in the buildings/objects native to the simulation with his psychometry? or would they be just... blank?
anthropophagite: DEFAULT (Default)

[personal profile] anthropophagite 2021-02-18 01:09 pm (UTC)(link)
Hello! Ive sort of a weird question. So I read that while there are shops of just about anything, some of them are empty because there aren't enough NPCs (correct me if I'm wrong!). If Kaneki went to a coffee shop/restaurant that happened to have no NPC there, would there still be coffee and food there?

And could he just like, take over? Make coffee there, cook, and basically become the owner of the place?
senseloss: (Default)

[personal profile] senseloss 2021-02-18 11:31 pm (UTC)(link)
Are there any churches in Svelte? If so, are they of recognizable denominations? Is there a specific weekday services are held?
spalten: (awkward) (Default)

[personal profile] spalten 2021-02-23 03:18 am (UTC)(link)
are gundams allowed for regains :(
placeheld: (Default)

[personal profile] placeheld 2021-02-23 04:02 am (UTC)(link)
If a character tries to message someone that's no longer in the game, do they get a message returned type error? Or does it just go unanswered?
placeheld: (Default)

[personal profile] placeheld 2021-03-03 06:18 am (UTC)(link)
Hyper specific question time: if someone were to set a fire under one of the sprinklers at the hospital could they get the NPCs to evacuate?

eta: like with a lighter and a piece of paper, just enough to set off a smoke alarm, not. not arson.
Edited 2021-03-03 06:32 (UTC)
magicalglowstick: (Default)

[personal profile] magicalglowstick 2021-03-14 04:27 am (UTC)(link)
hello! i have a question about abilities brought from craus, just for clarification. if you were to take a character from a game where the pcs had implants that let them share memories and feel each other's emotions through touch would it still work in game if they were to use said abilities with fellow crau'd pcs who also brought over their implants? (with permission obviously)

i know the implant wouldn't interface with the world around them or anyone else but it's more of a question of "can they still use these abilities to interact with each other" if they were to show up together.

i. really hope that made sense. thanks in advance!
spidersgeorg: (15)

[personal profile] spidersgeorg 2021-03-14 03:11 pm (UTC)(link)
HEY THERE i'm sorry if this was stated or asked elsewhere; i've looked over what i can find and didn't see it!

is all the media within the city generated as part of the coding or would it be possible to find movies from ""the outside""? same for music! if yes, would the available media be just from earth or would it be from all over the galaxy and possibly even other canons? eg could characters find stuff for... idk billy joel in a music shop or blasto streaming online?

i saw there's information about character canons on the internet, but i didn't know if it extended to stuff like this or if it was just wiki articles on people and locations!
anthropophagite: DEFAULT (Default)

[personal profile] anthropophagite 2021-03-19 10:08 pm (UTC)(link)
Hello, Juu here. I know it's not possible to find the exact year anywhere, but do characters know the day and month?
speedofforce: <lj user="insomniatic">. (Default)

[personal profile] speedofforce 2021-03-21 09:12 pm (UTC)(link)
Hello, ModMum! ♥

Barry/The Flash's powers are obviously running very fast (up past the speed of light). But, he conducts an electrical current when he runs. The longer/farther/faster he runs creates an extreme amount of electricity that he can more or less focus in one place.

So, question being... how would that affect the simulation around them? Given... computers and technology and such. I wanted to know in considering how to power nerf him. or in case he could crash stuff, if he gets in!
oldtownsparrow: (Default)

[personal profile] oldtownsparrow 2021-03-22 06:40 am (UTC)(link)
With game protagonists, can their canon be minorly altered to an alternative that they technically couldn't have but exists within the game? For example in Fable 2, the game this character is from, there's a quest that can lead to you marrying one of the npcs involved. The relationship is always a straight one (if you chose a male hero you get a female npc and vice versa). Would it be okay to flip the npc's gender?
skjoldpike: (— 13.)

[personal profile] skjoldpike 2021-03-22 11:34 am (UTC)(link)
hi modmom!

i vaguely remember it being said somewhere that there’s some sort of “housing directory” at the proxy/qubit... is that right or did i imagine it? hahaha c: (or was it like, a network directory instead? i’m honestly not sure, lmao.)

also, if there is, will it appear to the characters as updating once a month (like a scheduled system update) or does it glitch like everything else and no one really knows for sure?

thank you! 🥳
anthropophagite: situations (Normal - pic#13921644)

[personal profile] anthropophagite 2021-03-23 09:44 pm (UTC)(link)
Hi Li! I'm sorry to bother you so much! Regarding the regains, would it be possible for Kaneki to get his book collection back (roughly 100 books) that he had back in MoM as a large item (Type H redemption), or would he need to get books individually (Type A redemption)?
sumio: (Tʜᴀᴛ I'ᴍ ɴᴀɪᴠᴇ; I'ʟʟ ᴜɴᴅᴇʀsᴛᴀɴᴅ)

[personal profile] sumio 2021-03-25 04:48 pm (UTC)(link)
Hello mod! I'm considering Sumio here, who has been deaf since childhood due to an injury. Although he's capable of lip reading and sign language, I'm curious about possible future options! What kind of assistive technology would be available in-game, and would Sumio eventually be able to acquire some type of hearing aid?
samebito: (Default)

[personal profile] samebito 2021-03-25 11:06 pm (UTC)(link)
hello! i'm interested in bringing in a crau character, but i wanted to check on something first. would it be okay to do a canon update in between the character's previous game and this one? and if so, would they still be able to retain crau powers/abilities, or would the trip home nullify those?

i realize this is a weird question, so to elaborate a bit: kisame gained a few powers in his previous game (one of which is outlined here), and i'd like to keep those! … but i also want to canon update him a bit, lmfao. so i wanted to see if i could do both! if not, no worries — i'm happy to take him straight from his previous game and canon update later.

thanks for your time!
not_the_question: The Pilot (Default)

[personal profile] not_the_question 2021-03-29 08:54 am (UTC)(link)
Hello Modly Mods,

I'm considering apping the Twelfth Doctor, but often people see him as game breaking because he exists. I usually nerf him more harshly than mods require (because it's more fun for me to have him be wrong - a lot). That said, he was in a simulation in S10 and while you've given no clue or indication about details for this simulation, would it be game breaking for him to discuss that experience, or to talk about how he figured certain things out in the Monk's simulation? It makes a difference for where I app him in his canon point. For the TDM, I'm setting him at the point I want to use in game, but I can make adjustments, if needed. (Currently, I'm using pre-"Lie of the Land", so that he has his sight back, but he's also stuck on the Monk's Prison Ship.)

Second question: He has a symbiotic relationship to the TARDIS and in Big Finish canon, being separated from her has caused some pretty extreme mental deficiencies (to the point of forgetting he's even the Doctor). In other games, this has caused him to go pretty pear-shaped (and too out of character). So is there a way for him to have some form of his TARDIS here? I can see how she might be an appable character, but she also functions similar to pokemon, given her connection to the Doctor. My idea would be to have her come in with him as the hand-held size she is in "Flatline", since having her that size has the added benefit of automatically power nerfing her almost entirely. It would be mostly for the mental connections/Doctor's health. Though, through boolean gains/special events (IE: after a few months) it could be fun to play with her being her normal size. Or have the simulation randomly change her size. (That would annoy the Doctor to no end, especially if he's stuck inside during one of the changes LOL)

Thanks in advanced!
callada: (should've been a dancer instead)

[personal profile] callada 2021-03-31 03:38 am (UTC)(link)
Just to make sure here while working on an app: for the prized possession, is it all right if it's something from a future time in the character's world?

Basically my character treasures a person more than any object ever, but his world's tech level is generally pre-photography. Thirteen years after his death, his treasured person becomes a wanted criminal with a bounty poster, and that bounty poster is as close to a photo as he could ever hope to get. Would that work?
samebito: (Default)

[personal profile] samebito 2021-04-01 11:36 am (UTC)(link)
hello! question about powers: are characters able to use summons? (in this case it would be summoning a living creature that resides in the physical world, not an energy being from another plane of existence, if that makes a difference.) and if the answer is no: could they potentially regain summons through booleans redemptions?
soulbonder: (NO. 54)

[personal profile] soulbonder 2021-04-01 02:31 pm (UTC)(link)
Hey! I'm seeking some clarification on the character partner section of the FAQ. What happens if a character has a different personality?

I don't know your series familiarity, but it would be something like Bakura and Dark Bakura from Yu-Gi-Oh!, where the darker half is an amalgamation of the big bad and normal character opposed to the much friendlier Yugi and Dark Yugi option that are two different people. (card games be like oprah giving out evil alter egos left and right)

I'm probably answering my own question, but I assume this wouldn't be allowed since they could be applied separately.
samebito: (Default)

[personal profile] samebito 2021-04-01 05:50 pm (UTC)(link)
/slides back in here, i'm so sorry for all these questions

hello again! i wanted to check and see what the policy is on proxy apps. if someone lives in a weird time zone, could a friend post/link to their app when apps open?
stillnotfriends: (Default)

[personal profile] stillnotfriends 2021-04-02 04:36 am (UTC)(link)
hey modmom, kazie here, this just happens to be the journal logged in my phone rn haha. anyway, what happens to items brought in by dropped characters? do they disappear too? or will those they’ve given away remain? (i think you can tell where this is going, lol.)
neverrefuse: (Default)

[personal profile] neverrefuse 2021-04-13 06:42 am (UTC)(link)
Hi, I'm still looking to bring The Doctor back in with the next round of apps, but I wanted to ask a question. I know canon AUs are not accepted, but would a slight alteration to some of the plot points of a season be acceptable? Almost everything would be the same, including the impact everything had on the Doctor. There are just a couple of details I thought were dumb choices.

If that's still not okay, I totally understand and will pull her from an earlier canon point!
mandelbrotz: (Default)

[personal profile] mandelbrotz 2021-04-17 07:52 pm (UTC)(link)
Amanda is going to need more of her medication, would you want to say that like, a refill reminder pops up on her phone unexpectedly and it's just ... available in the city for her? Or something else!

and two

What happens when someone drops their character? Do others see it if they're with them? Do they just glitch out and disappear? I tried to see if this was already answered so I'm sorry if I missed it. And what happens to their currency & booleans?
Edited 2021-04-17 19:56 (UTC)
zunge: (who am I to disagree)

[personal profile] zunge 2021-04-19 07:19 am (UTC)(link)
Sooooo I have some questions about the NPCs and violence.

1. How do most NPCs react to violence, both provoked and unprovoked? Like how much leeway do we have here with how docile or belligerent they can get?

2. Are there ever any NPCs programmed to act aggressive, hostile, or violent to the PCs and under what conditions? Any who act like gangsters or yakuza or thieves?
anthropophagite: DEFAULT (Default)

[personal profile] anthropophagite 2021-04-26 02:56 pm (UTC)(link)
Question regarding plants!

Are there seeds available? And If Kaneki were to plant a vegetable (like a pepper) would it grow to be normal or would it be neon? Basically, I'm trying to figure out if kaneki can grow his little urban vegetable patch and if those vegetables would be normal!

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